Update after the Indie Game Fest


Features

I’ve put some suggestions and ideas from players we met at the Indie Game Fest into the game:

  • pulsing cursor
  • pulsing enemies
  • health potions have particles with a reference to the player’s health bar, to make them more recognizable for what they are good for
  • don’t get damaged when dashing
  • dashing must be done in rhythm, too
  • enemies only shoot to the beat (unfortunately it’s not really noticeable if they hit you from a greater distance, because the sound effect plays on collision)
  • guitar statues can spawn fragments for charging the ultimate ability
  • the torch pillars can be hit at the ignition position at the top
  • update of the controls overview (you could also ult by pressing the right mouse button)

Bug fixes

Also I fixed some bugs

  • created a sprite atlas that hopefully fixes all the tearing between the tiles
  • fixed the controller issue that only made it possible to use the right stick if I entered the scene directly, but not from the main menu

Since I won’t have as much time as before I think this will be the last, or at least one of the last updates I make for the game.

It was very fun to meet you all and I thank you very much for your useful feedback!

GLHF!

Files

CBTG_Windows_2-3.zip (Newest Version) 89 MB
Jun 04, 2024

Get Crawling back to Good

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