Last fix


Finally, I really think I’m done with fixing things.


    • the ghosts’ animation values were switched, so they faced down when flying up
    • the Audio Manager’s volume in the scene was not 1, so if the slider was set to 0, the volume was set to -x and remained low after increasing it
    • if the player was standing in the range of a trap the ghosts just had placed, he had to exit and enter the trigger before he could unarm it
    • now there’s more feedback to the actual state of the fear-o-meter

Good luck and have fun!

Files

HIETK 1.6 Play in browser
Nov 09, 2023

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